BUXENARICHARTROOM DERBY / TABLETOP GUIDE

BUXENARI / CHARTROOM DERBY

Bring the boats.
Share the adventure.

Gather two to four crews around a colourful harbour route. Buxenari follows the boats from their starting buoys, through the catch deck and dock choices, to a count beneath the Trophy Lamp.

Plan the first round
Smiling sea captain examining a miniature harbour board on an open-air clubhouse table
PLAYERS2–4 crews
THE BOARDSix visible zones
THE DECKAnchor · Comet · Drift
THE FORMATTabletop concept

MEET THE PIECES ON THE TABLE

Set out the harbour.

Enjoy the miniature harbour, then turn to its instructions for the action. A decorative detail gives the scene personality; the wording on the board or card determines the rule.

Four distinct toy boats arranged diagonally across a detailed harbour game board

Make your crew’s marker easy to find.

Keep each token and its current position visible. Say the boat’s name as well as its colour.Take a closer look ↗
Turquoise miniature harbour dock with a tiled pavilion and four displayed action tokens

Read the action attached to arrival.

A visit to the Bonus Dock needs an exact landing. Passing it does not collect an option.Take a closer look ↗
Four visible collections of coloured score pieces beside an open tally notebook

Keep collected values easy to inspect.

Keep coins, bonus chips and active markers where the entire table can follow the round.Take a closer look ↗

FROM THE BUOY TO THE LAMP

A route you can follow together.

Check the destination’s instruction, carry it through and leave the changed pieces where the table can inspect them.

Overhead view of a colourful nautical route board divided among miniature islands
01

Give every boat its own place

Pick an identifiable boat and give it its own buoy. Token colours distinguish the crews without assigning different powers.

Read this rule ↗
02

Check what the destination asks

Count the roll before inspecting the landing space. Take a card only if instructed, and settle its effect before passing play.

Read this rule ↗
03

Resolve the instruction in view

Read the chosen catch family’s full effect. If Scatter introduces a common condition, place its marker centrally until the route clears it.

Read this rule ↗
04

Bring the crews together at the finish

Bring every boat to the lamp before adding the values on the collected coins and bonus chips.

Read this rule ↗

THREE DIFFERENT CATCH EFFECTS

Three catches to recognise.

A catch family tells you what kind of instruction to expect. It does not replace the wording on the card or assign a fixed numerical reward. Read first; move or collect the requested piece afterwards.

Open the catch deck
Decorative catch card showing a teal fish beside a brass anchor and round tokens
CATCH / 01

Anchor Catch

Add the calm score chip to the crew’s open collection, keeping the award traceable to its card.

Illustrated fish card framed by a copper comet with a small boat in front
CATCH / 02

Comet Catch

Advance the short extra distance while respecting the dock and finish conditions already on the route.

Silver fish card with a turquoise current motif and a shell-shaped token
CATCH / 03

Drift Catch

Consider the safe harbour point alongside the potential extra token, then declare which outcome you are taking.

WHEN THE WHOLE HARBOUR CHANGES

One event. Every crew.

When Scatter reveals an event, give one reader time to announce it fully. Display the active marker between the crews. Its condition lasts until the specified Bonus Dock or lighthouse route space clears it.

Fog Bank

Hold each boat at the next vacant buoy and agree a fresh order for reading.

Big Wave

Advance all boat tokens by one route mark, then reveal a single response card for everyone.

Bright Gull

Exchange a score chip already on display for a preview of the Bonus Dock.

Three sculpted event displays featuring fog, a curling wave and a gull

REACH THE DOCK EXACTLY

An exact stop earns one choice.

An exact dock arrival lets the crew take one displayed choice. Finish its effect and put the other options back together; the visit does not open a sequence of additional exchanges.

Keep an unresolved option on the table while discussing it. A complete shared reading settles the choice before another crew starts its action.

Read the dock chapter
DOCK OPTION / 01

Fresh Lure

Replace one of the cards held by the arriving crew.

DOCK OPTION / 02

Gold Cup

Retain an openly displayed score chip for the closing tally.

DOCK OPTION / 03

Route View

Preview the following harbour zone identified on the board.

DOCK OPTION / 04

Quiet Pass

Avoid reading Scatter and lend assistance to another crew.

Amber trophy lamp glowing beside miniature boats in a harbour clubhouse at dusk

ALL BOATS TO THE TROPHY LAMP

Keep the finish in plain sight.

As boats finish, leave them beside the Trophy Lamp. Once the final crew arrives, gather the visible scoring pieces next to the board and add the values each one carries.

How should the table settle uncertainty?

An unclear action calls for the clear-table rule: consult the same instruction and replay that small part of the turn together.

Who names the day’s fictional catch?

The greatest total names the fictional catch of the day. Before clearing the harbour, share a decision that made this round memorable or easier to understand.

Open the final tally

QUESTIONS BEFORE SETTING OUT

Before you gather the crew.

This edition documents Chartroom Derby through illustrated rules and component notes. The tabletop actions remain with your group; Buxenari does not run a substitute game or calculate a manufactured result.

Reading a round
Can these pages run a digital harbour round?

The pages explain a fictional board-game concept through its route, pieces and printed effects. There is no interactive digital match here, and the website does not decide moves or add up a tabletop score.

Is a boxed Buxenari harbour set available to order?

There is no shop or physical product behind these illustrations. Boats, cards and the board are depictions of the fictional concept used to make the explanation easier to follow.

Should a different picture be read as a different card effect?

The artwork changes the presentation only. Anchor, Comet and Drift retain their effects; Scatter, the exact dock landing and the closing Trophy Lamp count follow the supplied concept.

Where would our group submit its finished tally?

The tally stays at your table. Buxenari has no result-submission form, stored crew profiles or shared standings; count the marked pieces together after all boats reach the finish.